Wednesday, July 4, 2007

Want To Scheule Lacey Duvalle

Old School: Dungeon Generator


past ... as a fantasy role-playing games are normal games were with schedule similar cards and houses floor plans from the Lego bricks, in short, for D & D and similar games, there was Dungeons (mazes), through which flitted the characters to collect treasures and monsters to beat. The dungeons were very simple construction.

was sometimes it's just a long corridor with many doors, leading to different rooms. In room 1 was a monster spider, a chest guarded by a magical chain shirt and a wine store. In relation to Room 2 lived three skeletons, the time by playing cards distributed (No, momentmal. that was already ADVANCED Dungeons & Dragons). The three skeletons were thus in Room 2 and defended a Zauberaxt and a few healing potions. In Room 3
lived a giant snake and watched a bunch of gold. In Room 4 lived a band of robbers. In Room 5 a few orcs. And behind a secret door in Room 6 walked it down to the next level ...
No one wondered how those strange inhabitants of this strange WG probably kept going, who did the dishes and who ate whom ... were female and male character is also not from the monsters that no one seemed to the cobwebs of the monster spider from one room to disturb suggested that no one over the noise of the Orcs and the Sauforgien of the robbers on ... *

All in all, clear indications that this game is students in dormitory facilities was played. Students who hunted in their fantasy dragons and terribly glad if they are fictional barmaid just before the mandatory pub brawl their alpha-male warrior Conan the town guards still looking into the lush detail and could lead player then a -4 attack penalty prescribed, because the Warriors with excitement could not concentrate.

That the dungeons somehow (unconsciously) the drab dormitory facilities were modeled and randomly thrown together residents of the premises were not further defined as the local room-mate: "Thomas, great, the guard with the sideburns: VCR, movie collection, Auqarium, beer "should not be surprising even further.

so you do not make the effort must design such dungeons themselves, there is the Dungeon Generator example. What can come of it is given in the above mini-dungeon.

that there is no input nor an output, is more of a philosophical problem, as in the original D & D, the outside world has played a role anyway. So how dorm ...

click here and try.

* The Dungeon anecdote I would like to thank Danieel!

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