House Rules - AD & D (2nd Edition) Version 0.1
The version 0.1 of my house rules for Advanced Dungeons & Dragons (2nd Edition) is released and can be downloaded.
prerequisite for the use of the house rules The two AD & D books Player's Handbook and Dungeon Master's Guide (TSR, Inc.) The books are unfortunately only used yet acquired (time check eBay.)
The first version is still relatively raw, without contents, without illustrations and without detailed examples and in many parts still greatly reduced. Tips and essays for games and game management, and detailed materials for players and match officials will be published only in a subsequent version, together with my house rules for the SAGA system.
The house rules are an interpretation of the AD & D rules as in the above two volumes, are found. Main features of the system are that it class-based (character classes like mages or warriors) and gradually oriented (The characters are described primarily on the experience level.), In contrast, for example, the SAGA system that is skills-oriented and not character classes, the.
This version is in principle already used by the sometimes very short version but it is not recommended without reservation. For beginners and upgraders also an introduction is missing in the role-play in general.
Until then and for the next version: patience and a lot of fun!
Download here or in the menu next to "Download".
Tuesday, May 29, 2007
Wednesday, May 23, 2007
Nuptse Vs. Aconcaqua Jackets
House Rules - AD & D (2nd Edition) Version 0.1
announcement: o)
Soon there are the House Rules v0.1 for Advanced Dungeons & Dragons (2nd Edition) to download. Past content:
or through the experience levels in different game systems
o of hit points and saving throws
o through attributes (intelligence, dexterity, etc.)
o of class skills (weapon skills, thief abilities and spells)
o adverse Skills (Secondary Skills)
o Tips the character creation
o ...
be patient.
announcement: o)
Soon there are the House Rules v0.1 for Advanced Dungeons & Dragons (2nd Edition) to download. Past content:
or through the experience levels in different game systems
o of hit points and saving throws
o through attributes (intelligence, dexterity, etc.)
o of class skills (weapon skills, thief abilities and spells)
o adverse Skills (Secondary Skills)
o Tips the character creation
o ...
be patient.
Tuesday, May 22, 2007
Ward's Ap Biology Lab Number 8 Answers
Equipment Sheet (AD & D 2nd Edition)
The second part of the character sheets for my AD & D house rules in the first draft is finished. This time it's equipment, which may be given. Surely you could just take a blank sheet of paper to record the equipment, but sometimes it is helpful to have a firm arch for it. Perhaps the division also helps to get a few ideas, such as hidden items to list, or enumerate the clutter, the one figure at home (wherever that may be) is lie around. It makes perfect sense to write separately, what items are in the saddle bags. Players who tend to drop their bags in the fight and subsequent escape to leave, should better tabs, etc. to help lead and take each case a separate list. It also makes easier the game master, if any thief or monster Stiebitz back the backpacks of the characters ... Click Here to Download
or the menu on the sidebar.
Still missing the bow for wizards and priests. Soon then tips on character creation, including a couple of ready characters.
The second part of the character sheets for my AD & D house rules in the first draft is finished. This time it's equipment, which may be given. Surely you could just take a blank sheet of paper to record the equipment, but sometimes it is helpful to have a firm arch for it. Perhaps the division also helps to get a few ideas, such as hidden items to list, or enumerate the clutter, the one figure at home (wherever that may be) is lie around. It makes perfect sense to write separately, what items are in the saddle bags. Players who tend to drop their bags in the fight and subsequent escape to leave, should better tabs, etc. to help lead and take each case a separate list. It also makes easier the game master, if any thief or monster Stiebitz back the backpacks of the characters ... Click Here to Download
or the menu on the sidebar.
Still missing the bow for wizards and priests. Soon then tips on character creation, including a couple of ready characters.
Monday, May 21, 2007
Basketball Sayings For Back Of Shirts
Character Sheet - Draft 1 (AD & D 2nd Edition)
The first rough draft with a pen is available as a PDF for download. Ahead a few observations.
Character Sheets are a dime a dozen, and many play groups design their own to the game data as possible clearly to arrange and adapt to certain house rules. Who does not need Proficiencies used in the game to no tables in the character sheet.
What I also interested in the subjective perception of the character of the representation in the character sheet. In general, the attribute values of strength, intelligence, etc. listed first, followed closely by the fighting values, etc. Thus, the character is also defined much of these values. One tends character with relatively low values to think "bad", the idea of them is affected by it. Often this is connected with a misleading interpretation of the data. But to do more elsewhere.
I found on the draft, trying to find (for me) intuitive arrangement of the main game data and character information, and have paid attention to look and search directions and attribute values of shifted a little out of focus.
At the top are now playing information (players, campaign name and level of the figure, etc.)
Then follows the outward appearance, the general battle values and saving throws that you are looking for other often.
Within the main block, the combat skills and special skills and secondary skills (professions, etc.), in the middle of space for the portrait or an illustration, along with notes on the character and the spoken languages.
Among the clothes The figure wears normally. (May be the most game characters seem their clothes to go either to wash yet, so I thought I be the category name and standard clothes: o) To the melee values for individual weapons, center, finally, the attribute values with the most important modifier and right of the standard equipment and the ranged values.
for feedback and improvements, I'm open. The character arc, however, belongs to my AD & D House Rules, ie that some optional rules are not considered (Non-Weapon Proficiencies for example).
The second part of the character sheet with the following additions for magicians, etc. soon. Until then, this first draft open again. Such characters will also follow.
download menu select either the sidebar or click here .
The first rough draft with a pen is available as a PDF for download. Ahead a few observations.
Character Sheets are a dime a dozen, and many play groups design their own to the game data as possible clearly to arrange and adapt to certain house rules. Who does not need Proficiencies used in the game to no tables in the character sheet.
What I also interested in the subjective perception of the character of the representation in the character sheet. In general, the attribute values of strength, intelligence, etc. listed first, followed closely by the fighting values, etc. Thus, the character is also defined much of these values. One tends character with relatively low values to think "bad", the idea of them is affected by it. Often this is connected with a misleading interpretation of the data. But to do more elsewhere.
I found on the draft, trying to find (for me) intuitive arrangement of the main game data and character information, and have paid attention to look and search directions and attribute values of shifted a little out of focus.
At the top are now playing information (players, campaign name and level of the figure, etc.)
Then follows the outward appearance, the general battle values and saving throws that you are looking for other often.
Within the main block, the combat skills and special skills and secondary skills (professions, etc.), in the middle of space for the portrait or an illustration, along with notes on the character and the spoken languages.
Among the clothes The figure wears normally. (May be the most game characters seem their clothes to go either to wash yet, so I thought I be the category name and standard clothes: o) To the melee values for individual weapons, center, finally, the attribute values with the most important modifier and right of the standard equipment and the ranged values.
for feedback and improvements, I'm open. The character arc, however, belongs to my AD & D House Rules, ie that some optional rules are not considered (Non-Weapon Proficiencies for example).
The second part of the character sheet with the following additions for magicians, etc. soon. Until then, this first draft open again. Such characters will also follow.
download menu select either the sidebar or click here .
Tuesday, May 8, 2007
The Saddle Club Series 3
Character Sheet - yet ne notice
'm in the process of designing a character sheet for D & AD. This means the design is complete, he must still be implemented. Unlike many other templates will be the layout that this time focuses on the attributes, but appearance, clothing and personality of the PC. Why this can be interesting, tell me when published.
"the funny thing about deadlines is the way they jump up and move just before you think you've reached them" "in a way ... let's call them un deadlines " (ald) admit
'm in the process of designing a character sheet for D & AD. This means the design is complete, he must still be implemented. Unlike many other templates will be the layout that this time focuses on the attributes, but appearance, clothing and personality of the PC. Why this can be interesting, tell me when published.
"the funny thing about deadlines is the way they jump up and move just before you think you've reached them" "in a way ... let's call them un deadlines " (ald) admit
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